![]() The following 2 guys I find little use for, but I've leveled them up anyhow. *1 Jester: Unlike most, I use him mainly in an AoE-oriented DoT parties, often with the Plague Doctor and/or Hound Master. *1 Plague Doctor: A mainstay in a DoT-oriented parties. He mainly does DoTs against non-undead opponents. *1 Hound Master: I often put him in the back-most row and pair him with the healer/tank Crusader (because Crusaders cannot heal the back-most row). *1 Bounty Hunter: Single target DPS specialist. *2 Occultists: I tried to experiment with damage but that didn't work so just healer/debuffer role. *2 Vestals: Very conventional and nothing fancy - just heal bots. In fact, he can even hold his own in AoE festivals with super-boosted Bellow. Tank is obvious, but damage is surprising, as long as you load him with enough damage Quirks and gear. ![]() *3 Man-at-Arms: Again, I am trying to experiment with 2 different builds - pure tank and damage build. The former works very well even as a solo healer (as long as the back-most row is a self-healing class like the Hound Master or is loaded with enough Dodge/Protection stats and won't get damaged much) the latter is mediocre in terms of performance and definitely can't complete with the real heavy hitters. *3 Crusaders: I am trying to experiment with 2 different builds - healer/tank and damage build. Breakdown and respective roles are as follows:
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